Cygames's new work, Little Noah Paradise Successor, is filled with existing rogue -light action research results. Learn from good parts and bring uniqueness
Cygames Co., Ltd. distributed the rogue action game Little Noah Paradise on June 28. The compatible platform is Nintendo Switch/PS4/PC (Steam), and the price is 1500 yen (tax included).
Roglike or rogue light action is a popular game genre in recent years. On the other hand, it is a genre with relatively thin presence of major manufacturers. Cygames is a major Japanese manufacturer known for Granblue Fantasy, Horses Pretty Derby and Shadowverse. The company forms a tag with the development company Granding and takes on the challenge of this genre with the successor to Little Noah Paradise.
This time, Cygames provided this work and had the opportunity to play ahead. I especially like 2D rogue-light action games and have touched various works. In conclusion, I felt that this work was successful in emitting its own charm. However, it is also true that the influence of popular indie games, which can be said to be a pioneer, can be felt. In this article, I would like to see how such impacts were cooked and incorporated into the game experience in this work, and the characteristics that can be said to be unique to this work.
Basic element
First of all, let's introduce the outline of The successor to Little Noah Paradise. This is a 2.5D action game using the world view of the mobile RTS RTS Little Noah that Cygames once operated. Draw the day before the main character, Alchemist's girl Noah. In this work, she was traveling in the sky on an ark, and she was hit by a storm and she was impatient at the mysterious sky site. Noah embarked on searching for archeological sites in order to repair the broken ark and seek unknown technology.
In the flow of the game play in this work, you will descend from the ark to the archeological site, and you will be on the stage that is randomly generated while strengthening Noah with the enemy of the enemy and rewarding the enemy. When he died, he was returned to arguments, lost all the items obtained on the way, and started over from the beginning. However, a permanent upgrade element is prepared, and it becomes easier to capture by repeatedly playing. It can be said that it follows the game play cycle seen in many rogue action games.
On the other hand, one of the major features of this work is an astral. Astral is a character created by Noah's alchemy and her weapon. In fact, Noah is a player character, but she does not attack as a basic action. She is a system that attacks her enemies to the astral acquired on the stage. Details will be described later.
At the beginning, he said that the successor to Little Noah Paradise would have influenced the popular indie game. From here, let's look at that part. Some specific titles are listed, but they are not determined to be influenced by the development team of this work, but only have the elements.
Inflation feeling like NEON ABYSS
First of all, one of the charms of this work is inflation strength. While there are many works that require equipment frame and require selection of enhancement, this work adopts a system that continues to strengthen. For example, NEON ABYSS is a fun work with a flashy overkill feeling, which allows you to enhance weapons and skills. In this work, the flashy appearance is reasonable, but there is a pleasure to become stronger and stronger.
What is interesting in this work is the status of total force. It does not represent a specific strength, but a value that is added every time you get everything related to enhancement. It can be said that the current total strength is an easy-to-understand visualization system. In this work, there are many reinforcements linked to the astral mentioned above. Astral and reinforced items are rich in variations, all appear randomly. Even if you say inflation, you will find a different direction of reinforcement each time you play.
(The published image is from the build under development)
The stage of this work, which is composed of several rooms, has a little search element. In other words, you can go to the next stage as soon as you find the room at the exit, but you can also stop by a room that has not been visited yet. Of course, most rooms are at risk because enemies are waiting. However, it is known that there is a reward, so you want to explore every corner.
Search for stages like Enter the Gungeon
The stage configuration of this work is similar to Enter the Gungeon and NEON ABYSS mentioned earlier, but the search element itself is also used to many other works, such as DEAD CELLS. In the case of this work, the number and composition of the room change randomly, but the search range is rather narrow. Some people may feel unsatisfactory, but it can be said that they are easy.
There are special rooms such as strong enemies, traps, and even in rooms where ordinary enemies appear, challenges that can get additional rewards may occur randomly. It is something like defeating all enemies within the time limit or clearing no damage. Although it is narrow, these elements are sharp. As an aside, it is reminiscent of DEAD CELLS to meet a huge treasure chest that exceeds the length of the hero.
Boss battle like Skul
Regarding the stage, the stage other than the middle boss boss battle will be selected from two, and the main reward will differ depending on the destination. This is also a common element in Rogue Light Actions. For example, in Skul: The Hero Slayer, you can select the reward on the next stage from the money, reinforced item skull (weapon). However, in the case of this work, there are many variations of rewards, random, and various other rewards are available on the stage. It is somewhat characteristic that there is not much regret later in the destination choice.
Here are some of the enemies of this work. Many enemies are recorded, and more tougher characters appear as you go on the stage. The characteristics of the attack action, such as long distance, short range, physics, and magic, are solid. It is basically not scary if you know the attack pattern, but in addition to the stage layout with a height difference, it is forbidden to be careful because many enemies are opponent. I mentioned earlier that the strength will inflate, but it does not necessarily mean that you can do it. If you do not look around the enemy's attack movements, you will be scooped up.
As for the boss, a huge character with multiple attack patterns appears. The same is true for the Dead Cells and Skul: The Hero Slayer mentioned so far, and the powerful battles are one of the expected rogue actions. It is inevitable that if you do not determine the attacks that will take place from prior actions, including the boss, which is the center of the high-mobility type, you do not dodge accurately.
Base elements like Rogue Legacy
The permanent upgrade element is expressed in architecture in the ark in this work. It is considered as a repair of a broken ark, and by enhancing it in a skilled format in each facility, the degree of repair of the ark is going to progress. Is it the Rogue Legacy series to mention similar works? In the same work, the building that is the base is a tree of upgraded elements, and the resources brought back from the stage will be consumed and expanded.
The route of the reinforced tree of this work is quite simple. However, there are many items and can access a wide range of reinforcement elements from the beginning. It includes easy-to-understand elements, such as Noah's HP up and attack power, so it is safe because it is easy to prioritize. There is also a unique system that allows you to customize by replacing the reinforcement content even if you are enhanced. Mana, which is the resource of enhancement, is converted from various items and astral obtained in the previous play, that is, elements that cannot be taken over to the next play.
In this way, in this work, while incorporating many elements used by the popular works of Rogue Light Action, they are arranged according to the basic system, and the flavors of this work are performed. If you are a fan of this genre, you should be able to play without hesitation.
Uniqueness born by Astral
So, this is not the case that this Little Noah Paradise Successor is just taking good work of the same genre. From here, I want to approach the unique charm of this work. The first is about the astral that is the weapon of Noah, mentioned at the beginning.
Players won three basic astral at the start of the stage. And in search of the stage, you can get more astral randomly in battle rewards, treasure chests, or shops. There is also a dedicated room that can create astral, where you can select one from the three types selected randomly. Providing the game while examining random drop weapons is a familiar element in Rogue Light Action. In this work, an interesting twist is added here.
Astral is assigned to an attack or skill slot. When you press the attack button, the assigned astral attacks. In fact, there are up to five attack slots, and it is possible to allocate up to 5 astral at the same time. Then, if you hit the attack button repeatedly, the astrals will attack one after another in the order of the slots, and the combo can be released.
All acquired astrals are stocked and can be freely assigned or replaced by slots. In other words, you can make your own original combo. At the time of writing this article, there are a total of 40 astral in this work. Each has different attacks and attributes. For example, you can freely design combo, such as floating enemies with wind attribute magic, pursuing a heavy swing down, and finally shooting a penetrating long-range magic. In addition, there is a lot of room for ingenuity, such as using astral, which has been enhanced by items, and arranging multiple favorite astrals.
Although there are many works that can handle multiple weapons at the same time, it is a unique factor to form a combo by organizing and creating a combo in the slot. Depending on the formation, it is difficult to connect the combo, but it is required to be covered with it, and it is not just a replacement of the astral order. Since the combination pattern is enormous, it seems that the individuality of each player will appear. By the way, the astral assigned to the skill slot can activate another action with a cool down system.
Bright rogue light
The world view of this work is one of the charms. Although the story itself is serious, the overall tone is bright, as shows the character of cheerful and cute Noah. There are many cute characters, and the stage has a vivid design. In addition, the main character is compatible with voices, and there is a laughing exchange in the cut scene. In particular, Noah speaks often while playing. In the Rogue Light Action Genre with a relatively dark world view, mainly overseas works, the bright and fun atmosphere of this work feels new. The fact that the story is drawn firmly through many cut scenes is also a new part.
In this work, the camera is close to the character. Although it is a slightly unusual sense of distance in the work of the same genre, you can see Noah, Astral, or the enemy, so you can enjoy the charm of the character. The feeling of the astrals who form a platoon is also fun. The direction around here may be unique to Japanese works.
However, I felt that this camera was somewhat harmful. This is because most of the rooms on the stage are lined with several stages. Although there are actually many layouts, I get the impression that the scenery of a similar scaffold continues because the camera is close. In addition, although the range of the camera can be seen around the surroundings, it does not hinder gameplay because there is a display indicating that the enemy is in the direction of the enemy and the attack operation.
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Games created by learning existing rogue light action **
In this way, this work has a unique flavor while incorporating a lot of familiar elements in the rogue light action. The background of this unique element may be that the previous work Little Noah exists as a base of the world view. The game genre, such as Noah and other cute characters and astrals that can be created by alchemy, are different, but they seem to have been developed with the maximum use of the charms of the previous work.
In addition, this work has a simple stage configuration, and the tutorial is quite substantial, making it easy for beginners in Rogue Light Action. You can also choose the difficulty level. There may be an aim for the fans of the previous work that were RTS to try this work. Of course, even if you are not a fan of the previous work, it is ant to be attracted to a cute character and pick it up.
However, it is not always an easy game because it is a game design that is basically a cycle that repeatedly died after dying. Especially in boss battles with no escape, there is no choice but to confront the player's skills. This work is a notable work for advanced action games. In addition, I would like to mention that the content above the price, such as the astral organization, upgrade element, and cut scene, are tightly packed.
The successor to Little Noah Paradise is being distributed for Nintendo Switch/PS4/PC (Steam).
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