Battlefield 2042: Update 3.1 is here

Developer DICE continues to work to miss Battlefield 2042 more finish and put the foundation for the upcoming seasons. After the enormously extensive update 3 a week ago is today, on 9 December 2021, which gone a little smaller patch 3.1 online. You have to download about 2.24 GB (Origins) or 2.8 GB (Steam).

Highlights of Patch 3.1 for Battlefield 2042

The highlights from the last patch of the year 2021 for Battlefield 2042 read as follows:

Improvements for the consistency of the hit registration of projectiles. Balancing changes to projectile scattering and recoil. Other balancing changes to the 30-, 40- and 57 mm cannons of soil vehicles to reduce their effectiveness against infantry. A fix for a rare bug, through the player could be invisible to their opponents. Fixes for various bugs in connection with grenades and willers. The menu flow for Xbox players has been improved to facilitate the disabling of Crossly. Several audio improvements to optimize the entire customer experience, with a focus on clarity, distance and direction perception.

Battlefield 2042: Update 3.1 from 9 December 2042 — German patch Notes

General

Even if you are not the party leadership, you can now stop when waiting in the queue Xbox — Crossly can now be activated / deactivated on Xbox in the Options menu Your sorting settings are now recalled correctly if you update the server browser from Battlefield Portal A problem has been fixed, with the equipment sometimes empty after joining a server in the Spawn screen, which no weapons selection was possible The target help is now more consistent on Gameplay on consoles The effective combat range of the ranger and its overall health were reduced

Audio

Various changes to the general audio experience enhance clarity, distance and directional perception A problem has been fixed, through the soldier: inside indoor not always the correct step sounds had

Weapons

When firing down booming grenades on short distance, the bouncing was removed 40 mm AP grenades now cause damage to vehicles as intended False ammunition display for certain magazines in some weapons fixed The animation when reloading the cylinder locking rifles DXR-1 and NTW-50 was extended by 0.2 seconds The scattering values ​​of most weapons have been adjusted to decrease faster with fast individual shots and short salves For most weapons, the increase in scattering was adjusted. It takes a little longer for you to become unimpaired in continuous fire The recoil values ​​were adjusted to prevent aggressive shocks at AK-24, CMG, PKP-BP, FARM GL and PP-29 The hip fire precision of all MPs has been increased to better stand out from other automatic weapon archetypes Scattering and recoil of the LEGS were reduced to improve performance in continuous fire Further improvements to the recoil control for all weapons, especially for automatic. Damage to short distance and consistency of MCS-880 in case of shot got cartridges and flèche ammunition increased A bug has been fixed through which the projectiles of FARM GL and K30 unleashed below the targeted target point

Vehicles

A bug has been fixed, sometimes no explosion damage caused by vehicle weapons in a direct hit sometimes

We reduced the effectiveness of the 30 mm cannon for ground vehicles against infantry. It is now overheating faster, cadence and explosion damage were slightly reduced, and the damage drop at a distance has been increased. Cadence 350 → 330 Heat production per ball 0.13 → 0.14 Heat drop per second 0.5 → 0,475 Explosion damage 20 → 18 NCAA Hovercraft — 40 mm GPL grenade launcher Explosion damage reduced: 55 → 35 The launch angle of the utility pod for 40 mm grenades is now easier to use eBay Wildcat — 57 mm cannon Scattering away Ammunition 12 → 8 Failure damage 85 → 75 Explosion damage 70 → 35

Gadgets

Splittergranate

The time to detonation of a splinter grenade after the first bouncing on a hard collision was increased from 1.1 second to 1.4 sec. Sliver grenades cause 120 damage in all game modes and guarantee a kill with armored players Maximum ammunition of splitter & burn grenades from 2 to 1 reduced

Battlefield 2042 Update #3.1 - Il ritorno del Tapfire + nerf al Bolte

UM MOUNTING SENSOR

Sighting radius from 30 to 20 meters decreased Operating time from 30 sec. To 14 seconds shortened Game ends can only wear and use an ambient sensor (so far 2)

Battlefield Hazard Zone

A problem has been fixed, through which the patrolling LAV4 recon of the occupation forces at the wrong time or not spawn

Breakthrough

Kaleidoscope — roof conquest target has been removed. There are now two conquest goals down in BT (large) and one down in BT (small) Orbital — roof conquest target was removed. There is now a conquest target below in BT (large) and in BT (small) Hourglass — roof conquest target was removed. There is now a conquest target below in BT (large) and in BT (small). In addition, a problem has been resolved, through the playing outside the game area

Soldier

Improvements in collisions with objects in the backward movement in prone position A rare problem has been fixed to become invisible by the gambling in the spawn in a full / destroyed vehicle

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