CD project's Gog trading venue makes a loss - focus in the future for more core business
A virtual economic situation (or in some cases artificial economic climate) is an emergent economic climate existing in an online globe, usually trading digital items in the context of an on the internet game, particularly in greatly multiplayer online video games (MMOs). People go into these online economic climates for entertainment as well as enjoyment instead of requirement, which indicates that digital economic climates lack the aspects of a genuine economic situation that are ruled out to be fun (for circumstances, characters in an online economic situation often do not need to buy food in order to survive, and also usually do not have any kind of organic needs whatsoever). Nevertheless, some people do communicate with digital economies for genuine financial advantage. Despite largely managing in-game currencies, this term likewise incorporates the marketing of online currency for actual cash, in what is in some cases called open centralized industries.
The CD project's own digital trading venue has been left for a loss.
According to the latest CD project's earnings report, the trading venue in the company's network gog.com has caused money loss. The withering and cyberpunk 2077: N sales allowed by 38% of increased total revenues are not enough to cover expenses, as Gog reports up to $2.21 million losses. The trading venue established in 2008 has tried to compete with Giants like Steam and Epic Games Store.
CD Project CFO Piotr Nishubowicz has now told that there are some organizational changes within Gog. Gog will focus more on its core business in the future, which means serving the selected DRM free game range. The economic situation and the efficiency of the trading venue will be improved in the next year.
Add the subject around :
CD Project bought AmericanStudio The Molasses Flooding — either a game based on a Cyberpunk or Witcher licensed CD Project transfers all Cyberpunk 2077 updates and downloadable additional content for next year
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